DraftKings Core plays, Week 7 2026
Sunday, Oct 25 main slate, 10 games.
Updated Tue 7:05 AM ET · Projections as of Tue 7:05 AM ET
Updates after every model run until each game kicks off, then that game's picks lock.
Core Safe floor
Range 10.7 to 55.0 (typical for his position and projection).
Why
- Projected 29.1 DraftKings pts at $9,800 (2.97 per $1K, 1 of 23 RBs on this slate).
- DET implied for 28.2 points, 1 of 20 teams on this slate.
- Our RB1 for DET.
- Also in a stack.
Range 6.7 to 34.1 (typical for his position and projection).
Why
- Projected 18.1 DraftKings pts at $6,200 (2.91 per $1K, 4 of 23 RBs on this slate).
- MIN implied for 24.0 points, 8 of 20 teams on this slate.
- Our RB1 for MIN.
Range 5.1 to 36.7 (typical for his position and projection).
Why
- Projected 16.2 DraftKings pts at $6,800 (2.38 per $1K, 4 of 30 WRs on this slate).
- NYG implied for 16.2 points, 20 of 20 teams on this slate.
- Our WR1 for NYG.
Value Points per $1,000
Range 6.5 to 26.5 (typical for his position and projection).
Why
- Projected 15.3 DraftKings pts at $5,000 (3.07 per $1K, 12 of 17 QBs on this slate).
- DEN implied for 24.0 points, 8 of 20 teams on this slate.
- Our QB1 for DEN.
Range 4.4 to 35.8 (typical for his position and projection).
Why
- Projected 14.2 DraftKings pts at $4,700 (3.02 per $1K, 17 of 17 QBs on this slate).
- MIA implied for 17.0 points, 19 of 20 teams on this slate.
- Our QB1 for MIA.
Upside High ceiling
Range 4.5 to 36.5 (typical for his position and projection).
Why
- Projected 14.5 DraftKings pts at $4,800 (3.01 per $1K, 16 of 17 QBs on this slate).
- NYG implied for 16.2 points, 20 of 20 teams on this slate.
- Our QB1 for NYG.
Range 4.0 to 29.3 (typical for his position and projection).
Why
- Projected 12.9 DraftKings pts at $5,000 (2.58 per $1K, 12 of 30 WRs on this slate).
- SF implied for 27.0 points, 3 of 20 teams on this slate.
- Our WR2 for SF.
- Also in a stack.
Stack 1 QB and a pass catcher, with an optional bring-back
Range 9.7 to 33.2 (typical for his position and projection).
Why
- Projected 19.4 DraftKings pts at $6,000 (3.24 per $1K, 3 of 17 QBs on this slate).
- GB implied for 25.2 points, 6 of 20 teams on this slate.
- Our QB1 for GB.
- QB and Matthew Golden: 33.8 pts, ceiling 65.7, $12,000 together.
Range 4.5 to 32.5 (typical for his position and projection).
Why
- Projected 14.3 DraftKings pts at $6,000 (2.39 per $1K, 10 of 30 WRs on this slate).
- GB implied for 25.2 points, 6 of 20 teams on this slate.
- Our WR2 for GB.
- Jordan Love and his QB: 33.8 pts, ceiling 65.7, $12,000 together.
Range 10.7 to 55.0 (typical for his position and projection).
Why
- Projected 29.1 DraftKings pts at $9,800 (2.97 per $1K, 1 of 23 RBs on this slate).
- DET implied for 28.2 points, 1 of 20 teams on this slate.
- Our RB1 for DET.
- Jordan Love and his QB: 33.8 pts, ceiling 65.7, $12,000 together.
- Also in Core.
Stack 2 QB and a pass catcher, with an optional bring-back
Range 9.8 to 33.5 (typical for his position and projection).
Why
- Projected 19.6 DraftKings pts at $6,600 (2.97 per $1K, 1 of 17 QBs on this slate).
- SF implied for 27.0 points, 3 of 20 teams on this slate.
- Our QB1 for SF.
- QB and Deebo Samuel: 32.5 pts, ceiling 62.8, $11,600 together.
Range 4.0 to 29.3 (typical for his position and projection).
Why
- Projected 12.9 DraftKings pts at $5,000 (2.58 per $1K, 12 of 30 WRs on this slate).
- SF implied for 27.0 points, 3 of 20 teams on this slate.
- Our WR2 for SF.
- Brock Purdy and his QB: 32.5 pts, ceiling 62.8, $11,600 together.
- Also in Upside.
Range 8.4 to 43.1 (typical for his position and projection).
Why
- Projected 22.8 DraftKings pts at $8,500 (2.68 per $1K, 2 of 23 RBs on this slate).
- ATL implied for 23.5 points, 11 of 20 teams on this slate.
- Our RB1 for ATL.
- Brock Purdy and his QB: 32.5 pts, ceiling 62.8, $11,600 together.
How the picks are made
Core plays come from one fixed rule, applied the same way every week. Core is the safest floor on the slate, Value is the most projected points per $1,000 of salary, and Upside is the highest ceiling. Stacks pair a quarterback with a pass catcher, with an optional bring-back from the other team. The rule reruns after every model run until each game kicks off, then that game's picks lock and never change.